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Date: June 27, 2005
From: Uros Cibej <uros@xxxxxxx>
In-reply-to:
<WISCLIST-1124838-1223956-2005.06.24-23.24.33--uros#home.se@xxxxxxxxxxxxxx>
References:
<WISCLIST-1124838-1223956-2005.06.24-23.24.33--uros#home.se@xxxxxxxxxxxxxx>
Thank you Jack for your suggestions, unfortunately nothing seems to work. In the file Squeak.ini I had B3DXUsesOpenGL=1So I downloaded the Croquet distribution again, updated it and started Squeak. When running Teapot, I don't get an error anymore (there is no error log file) but there is another error in Squeak3D.log :
Failed to create opengl context OpenGL initialization failed If anybody had any similar problems I would appreciate the help. Thanks, Uros Jack Keel wrote:
Uros,Please check the Squeak.ini file using an editor (Either from in Squeak or use a windows editor).check for line B3DXUsesOpenGL=1Sometimes when Squeak starts without a Squeak.ini file it creates one with B3DXUsesOpenGL=0 which is wrong for Croquet.Your original error: DosFileDirectory class>>isDrive: DosFileDirectory class>>splitName:to: FileDirectory class>>dirPathFor: TLoad3DSMax>>initializeWithFileName:scale:shadeAngle:textureMode:appears to be trying to locate a file and it is failing. This is often caused by files not being where they are expected, directory names changed, upper/lower case discrepencies, a partial installation, or a partial update.Jack On Jun 24, 2005, at 4:43 AM, Uros Cibej wrote:Thank you for a quick reply.There was obvously something wrong with the initial update, I updated again, but now the update # is not 253 but #213 (according to SqueakDebug.log). When I run Teapot nothing happens (just a pale blue window), so I looked into Squeak3D.log and it was filled with the following error---------Squeak3D.log----------------- ERROR (glAllocateTexture): glGenTextures() failed -- GL_INVALID_ENUMERROR (file sqOpenGLRenderer.c, line 395): a GL function failed -- GL_INVALID_ENUM--------------------------------------So it could be something wrong with OpenGL. I have an ATI Radeon 9700, and I noticed there was an old post about a problem with Radeon card:http://bugs.impara.de/view.php?id=376I followed the advice mentioned there (which seemed to work for that problem), but did not help me.Any ideas? Thanks, Uros --- You are currently subscribed to croquet-user as: jhkeel@xxxxxxxxTo unsubscribe send a blank email to leave-croquet-user-829196H@xxxxxxxxxxxxxx--- You are currently subscribed to croquet-user as: uros@xxxxxxxTo unsubscribe send a blank email to leave-croquet-user-829196H@xxxxxxxxxxxxxx
Date: June 25, 2005
From: Jack Keel <jhkeel@xxxxxxxx>
In-reply-to:
<WISCLIST-727956-1222283-2005.06.24-04.56.51--jhkeel#wisc.edu@xxxxxxxxxxxxxx>
References:
<WISCLIST-727956-1222283-2005.06.24-04.56.51--jhkeel#wisc.edu@xxxxxxxxxxxxxx>
Uros,Please check the Squeak.ini file using an editor (Either from in Squeak or use a windows editor).
check for line B3DXUsesOpenGL=1Sometimes when Squeak starts without a Squeak.ini file it creates one with B3DXUsesOpenGL=0 which is wrong for Croquet.
Your original error: DosFileDirectory class>>isDrive: DosFileDirectory class>>splitName:to: FileDirectory class>>dirPathFor: TLoad3DSMax>>initializeWithFileName:scale:shadeAngle:textureMode:appears to be trying to locate a file and it is failing. This is often caused by files not being where they are expected, directory names changed, upper/lower case discrepencies, a partial installation, or a partial update.
Jack On Jun 24, 2005, at 4:43 AM, Uros Cibej wrote:
Thank you for a quick reply.There was obvously something wrong with the initial update, I updated again, but now the update # is not 253 but #213 (according to SqueakDebug.log). When I run Teapot nothing happens (just a pale blue window), so I looked into Squeak3D.log and it was filled with the following error---------Squeak3D.log----------------- ERROR (glAllocateTexture): glGenTextures() failed -- GL_INVALID_ENUMERROR (file sqOpenGLRenderer.c, line 395): a GL function failed -- GL_INVALID_ENUM--------------------------------------So it could be something wrong with OpenGL. I have an ATI Radeon 9700, and I noticed there was an old post about a problem with Radeon card:http://bugs.impara.de/view.php?id=376I followed the advice mentioned there (which seemed to work for that problem), but did not help me.Any ideas? Thanks, Uros --- You are currently subscribed to croquet-user as: jhkeel@xxxxxxxxTo unsubscribe send a blank email to leave-croquet-user-829196H@xxxxxxxxxxxxxx
Date: June 24, 2005
From: "Uros Cibej" <uros@xxxxxxx>
Thank you for a quick reply. There was obvously something wrong with the initial update, I updated again, but now the update # is not 253 but #213 (according to SqueakDebug.log). When I run Teapot nothing happens (just a pale blue window), so I looked into Squeak3D.log and it was filled with the following error ---------Squeak3D.log----------------- ERROR (glAllocateTexture): glGenTextures() failed -- GL_INVALID_ENUM ERROR (file sqOpenGLRenderer.c, line 395): a GL function failed -- GL_INVALID_ENUM -------------------------------------- So it could be something wrong with OpenGL. I have an ATI Radeon 9700, and I noticed there was an old post about a problem with Radeon card: http://bugs.impara.de/view.php?id=376 I followed the advice mentioned there (which seemed to work for that problem), but did not help me. Any ideas? Thanks, Uros
Date: June 24, 2005
From: Bert Freudenberg <bert@xxxxxxxxx>
In-reply-to:
<WISCLIST-728292-1222233-2005.06.24-03.46.40--bert#impara.de@xxxxxxxxxxxxxx>
References:
<WISCLIST-728292-1222233-2005.06.24-03.46.40--bert#impara.de@xxxxxxxxxxxxxx>
Am 24.06.2005 um 10:32 schrieb Uros Cibej:
I updated the code from the server, ran Squeak.exe and dropped the Teapot icon to screen. After a while I got the error, which you can see below (error log).Image: Jasmine-rc1 [latest update: #33]
#33 is not the latest update, we're at #253. Did the update go wrong? Please try updating again and report back.
- Bert -
Date: June 24, 2005
From: "Uros Cibej" <uros@xxxxxxx>
Hello, I am completely new to Croquet, I just wanted to test it and see how it looks, but I encountered some problems. I updated the code from the server, ran Squeak.exe and dropped the Teapot icon to screen. After a while I got the error, which you can see below (error log). As I have no idea about programming in Squeak, I have no idea where to search for the error, so I would appreciate some help. thank you in advance for your answer --------------SqueakDebug.log-------------------------------- 24 June 2005 10:17:48 am Error: UndefinedObjects are not indexable VM: Win32 - Squeak3.6 of '6 October 2003' [latest update: #5424] Image: Jasmine-rc1 [latest update: #33] UndefinedObject(Object)>>error: UndefinedObject(Object)>>errorNotIndexable UndefinedObject(Object)>>size DosFileDirectory class>>isDrive: DosFileDirectory class>>splitName:to: FileDirectory class>>dirPathFor: TLoad3DSMax>>initializeWithFileName:scale:shadeAngle:textureMode: TLoad3DSMax>>initializeWithFileName:scale: TeaTest(TeapotMorph)>>makeGM: TeaTest>>initializeDefaultSpace TeaTest(TeapotMorph)>>requestInitialSpace TeaTest(TeapotMorph)>>justDroppedInto:event: PasteUpMorph(Morph)>>handleDropMorph: DropEvent>>sentTo: PasteUpMorph(Morph)>>handleEvent: MorphicEventDispatcher>>dispatchDropEvent:with: MorphicEventDispatcher>>dispatchEvent:with: PasteUpMorph(Morph)>>processEvent:using: PasteUpMorph>>processEvent:using: PasteUpMorph(Morph)>>processEvent: HandMorph>>sendEvent:focus:clear: HandMorph>>sendEvent:focus: HandMorph>>dropMorph:event: [] in HandMorph>>dropMorphs: Array(SequenceableCollection)>>reverseDo: HandMorph(Morph)>>submorphsReverseDo: HandMorph>>dropMorphs: HandMorph>>handleEvent: HandMorph>>processEvents [] in WorldState>>doOneCycleNowFor: Array(SequenceableCollection)>>do: WorldState>>handsDo: WorldState>>doOneCycleNowFor: WorldState>>doOneCycleFor: PasteUpMorph>>doOneCycle [] in Project class>>spawnNewProcess [] in BlockContext>>newProcess
Date: June 16, 2005
From: Brad Fuller <brad@xxxxxxxxxxxx>
In-reply-to:
<WISCLIST-728458-1206915-2005.06.16-10.06.04--brad#sonaural.com@xxxxxxxxxxxxxx>
References:
<WISCLIST-728458-1206915-2005.06.16-10.06.04--brad#sonaural.com@xxxxxxxxxxxxxx>
Anthony Zampogna wrote:
Yes. If you run the image and choose First Steps, you should be able to drag out the OpenAL teapot morph in there. When it opens up, you will see a portal with an image of a helicopter on it. Click on that image and go into that space. In there, you should see a helicopter circling around. You can also drive it on your own. There are directions in the space on how to do that.
Mark P. McCahill wrote:
Hi Brad. Open the OpenALTeapotMorph. Go into the helicopter space and enjoy the doppler effect as the helicopter flies past you. If wearing headphones, get dizzy after a while as the copterkeeps twirling and twirling. ;-)
Thanks guys. I was following the directions in the user manual and didn't even notice the OpenAL TeapotMorph.
That did the trick. I noticed many "event buffer overflow warnings". Is that normal for now?If you need some audio assets let me know -- that's what I do for a living and I'd be glad to help out.
brad
Also in the OpenAL morph, you can click on the phone to stream your voice to others that have connected multiuser to you and are nearby in the space. It still has a few bugs in it, so it isn't fully working right now, but there should be a fix in the next few days here to fix that. So, check your update stream periodically.Does that help? I'm not really sure if I answered your question. Anthony Zampogna zamp@xxxxxxx On Jun 15, 2005, at 6:44 PM, Brad Fuller wrote:Mark P. McCahill wrote:Is there a OpenAL demo in the 0.2 image that I can run? If so, how do I get to it?Just added to the update stream for Jasmine is support for 3D audio via OpenAL. To use OpenAL you with Jasmine you need 1.) The OpenAL driver for your operating system. See http://www.openal.org/ for directions on finding and installing it. 2.) The OpenAL squeak plugins for your system. The Jasmine update stream will download and unpack pre-compiled Macintosh and Windows plugins for you, but the plugin can't do anything useful unless you have already installed OpenAL in your operating system (so do that first). Linux users will probably want to compile the OpenAL plugin themselves; the source is available via CVS on hedgehog.software.umn.edu. There is also a new OpenAL demo (similar to what we were demonstratingat C5 in Kyoto). The OpenAL demo has a toy helicopter than flies itself in a circle (for a nice doppler effect) and can also be driven from thekeyboard. Someday we'll have to make a more functional joystick in thedemo so you can fly the virtual helicopter with a virtual joystick in thevirtual world ;-). Big thanks to Peter Moore and Tony Zampogna for all the work they put into this.-- Brad Fuller (408) 799-6124 ** Sonaural Audio Studios ** (408) 799-6123 West San Jose (408) 799-6124 Cambrian ________________________________ Hear us online: www.Sonaural.com
Date: June 16, 2005
From: "Mark P. McCahill" <mpm@xxxxxxx>
In-reply-to:
<42B0BD56.1050405@xxxxxxxxxxxx>
References:
<LYRIS-728458-976507-2005.02.13-17.55.33--brad#sonaural.com@xxxxxxxxxxxxxx> <42B0BD56.1050405@xxxxxxxxxxxx>
On Jun 15, 2005, at 6:44 PM, Brad Fuller wrote:
Is there a OpenAL demo in the 0.2 image that I can run? If so, how do I get to it?
Hi Brad. Open the OpenALTeapotMorph. Go into the helicopter space and enjoy the doppler effect as the helicopter flies past you. If wearing headphones, get dizzy after a while as the copter keeps twirling and twirling. ;-)
Date: June 16, 2005
From: Anthony Zampogna <zamp@xxxxxxx>
In-reply-to:
<42B0BD56.1050405@xxxxxxxxxxxx>
References:
<LYRIS-728458-976507-2005.02.13-17.55.33--brad#sonaural.com@xxxxxxxxxxxxxx> <42B0BD56.1050405@xxxxxxxxxxxx>
Also in the OpenAL morph, you can click on the phone to stream your voice to others that have connected multiuser to you and are nearby in the space. It still has a few bugs in it, so it isn't fully working right now, but there should be a fix in the next few days here to fix that. So, check your update stream periodically.
Does that help? I'm not really sure if I answered your question. Anthony Zampogna zamp@xxxxxxx On Jun 15, 2005, at 6:44 PM, Brad Fuller wrote:
Mark P. McCahill wrote:Is there a OpenAL demo in the 0.2 image that I can run? If so, how do I get to it?Just added to the update stream for Jasmine is support for 3D audio via OpenAL. To use OpenAL you with Jasmine you need 1.) The OpenAL driver for your operating system. See http://www.openal.org/ for directions on finding and installing it. 2.) The OpenAL squeak plugins for your system. The Jasmine updatestream will download and unpack pre-compiled Macintosh and Windowsplugins for you, but the plugin can't do anything useful unless you have already installed OpenAL in your operating system (so do that first). Linux users will probably want to compile the OpenAL plugin themselves; the source is available via CVS on hedgehog.software.umn.edu.There is also a new OpenAL demo (similar to what we were demonstrating at C5 in Kyoto). The OpenAL demo has a toy helicopter than flies itself in a circle (for a nice doppler effect) and can also be driven from the keyboard. Someday we'll have to make a more functional joystick in the demo so you can fly the virtual helicopter with a virtual joystick in thevirtual world ;-). Big thanks to Peter Moore and Tony Zampogna for all the work they put into this.-- Brad Fuller (408) 799-6124 ** Sonaural Audio Studios ** (408) 799-6123 West San Jose (408) 799-6124 Cambrian ________________________________ Hear us online: www.Sonaural.com
Date: June 15, 2005
From: Brad Fuller <brad@xxxxxxxxxxxx>
In-reply-to:
<LYRIS-728458-976507-2005.02.13-17.55.33--brad#sonaural.com@xxxxxxxxxxxxxx>
References:
<LYRIS-728458-976507-2005.02.13-17.55.33--brad#sonaural.com@xxxxxxxxxxxxxx>
Mark P. McCahill wrote:
Just added to the update stream for Jasmine is support
for 3D audio via OpenAL. To use OpenAL you with Jasmine you need
1.) The OpenAL driver for your operating system.
See http://www.openal.org/ for directions on finding and
installing it.
2.) The OpenAL squeak plugins for your system. The Jasmine update
stream will download and unpack pre-compiled Macintosh and Windows
plugins for you, but the plugin can't do anything useful unless
you have already installed OpenAL in your operating system
(so do that first). Linux users will probably want to compile the
OpenAL plugin themselves; the source is available via CVS
on hedgehog.software.umn.edu.
There is also a new OpenAL demo (similar to what we were demonstrating
at C5 in Kyoto). The OpenAL demo has a toy helicopter than flies itself
in a circle (for a nice doppler effect) and can also be driven from the
keyboard. Someday we'll have to make a more functional joystick in the
demo so you can fly the virtual helicopter with a virtual joystick in the
virtual world ;-).
Big thanks to Peter Moore and Tony Zampogna for all the work they put
into this.
Is there a OpenAL demo in the 0.2 image that I can run? If so, how do I
get to it?
-- Brad Fuller (408) 799-6124 ** Sonaural Audio Studios ** (408) 799-6123 West San Jose (408) 799-6124 Cambrian ________________________________ Hear us online: www.Sonaural.com
Date: June 07, 2005
From: "David Faught" <dave_faught@xxxxxxxxx>
Bert wrote: >Maybe you should tell us what your actual problem is, instead of >us second-guessing. Okay, I'll stop taking up your valuable time and inbox space with this. I remember reading "something" and thinking "I should put this on the swiki for reference!" It probably wasn't really that important anyway, or I might have remembered a bit better. Maybe.
Date: June 07, 2005
From: Bert Freudenberg <bert@xxxxxxxxx>
In-reply-to:
<LYRIS-728292-1188804-2005.06.07-10.12.15--bert#impara.de@xxxxxxxxxxxxxx>
References:
<LYRIS-728292-1188804-2005.06.07-10.12.15--bert#impara.de@xxxxxxxxxxxxxx>
Am 07.06.2005 um 17:09 schrieb David Faught:
Hmmmm ... It could have been the thread with the subject "Image size" on the Squeak list in March 2005 ... That seems kind of familiar, but I'm not sure. I thought that it was more directly related to Croquet or OGL.
Well, this is a page on how to clean up your image in general, not specific to Croquet or Textures:
http://minnow.cc.gatech.edu/squeak/2631
Maybe you should tell us what your actual problem is, instead of us
second-guessing.
- Bert -
Date: June 07, 2005
From: "David Faught" <dave_faught@xxxxxxxxx>
Hmmmm ... It could have been the thread with the subject "Image size" on the Squeak list in March 2005 ... That seems kind of familiar, but I'm not sure. I thought that it was more directly related to Croquet or OGL.
Date: June 06, 2005
From: Howard Stearns <hstearns@xxxxxxxx>
In-reply-to:
<7cd93103ef6ebc8425707b8fdd1fc04a@xxxxxxxx>
References:
<7cd93103ef6ebc8425707b8fdd1fc04a@xxxxxxxx>
Howard Stearns Croquet Lead Developer, http://croquetproject.org DoIT Academic Technology, http://www.wisc.edu/academictechUniversity of Wisconsin-Madison, 1301 University Avenue, Madison, WI 53715
+1-608-262-3724 On Jun 6, 2005, at 8:18 AM, Howard Stearns wrote:
heh. WRT wet memory (your head, re textures): sorry, can't help.WRT silicon memory: textures are not the only leak, so if you're losing heap, it could be other things. See for example, http://bugs.impara.de/view.php?id=846Davids (Smith and Reed), do you know if bug 846 is a problem in Hedgehog?Howard Stearns Croquet Lead Developer, http://croquetproject.org DoIT Academic Technology, http://www.wisc.edu/academictechUniversity of Wisconsin-Madison, 1301 University Avenue, Madison, WI 53715+1-608-262-3724 On Jun 6, 2005, at 7:56 AM, David Faught wrote:My memory is degrading. I remember a discussion about someone's saved image getting full of lots copies of the same textures, and someone else (I think it was Bert) has a wonderful little statement that cleared this up. I can't seem to find this discussion anywhere. ;) What was that wonderful little statement again? I'd like to put (or have) it on the Swiki somewhere./;-) . . . --- You are currently subscribed to croquet-user as: hstearns@xxxxxxxxTo unsubscribe send a blank email to leave-croquet-user-829196H@xxxxxxxxxxxxxx
Date: June 06, 2005
From: "David Faught" <dave_faught@xxxxxxxxx>
It wouldn't be the first time that I dreamed that there was a simple solution that didn't really exist. I probably just have the facts confused with something else. /;-) z z z
Date: June 06, 2005
From: Bert Freudenberg <bert@xxxxxxxxx>
In-reply-to:
<LYRIS-728292-1185862-2005.06.06-08.05.54--bert#impara.de@xxxxxxxxxxxxxx>
References:
<LYRIS-728292-1185862-2005.06.06-08.05.54--bert#impara.de@xxxxxxxxxxxxxx>
Am 06.06.2005 um 14:56 schrieb David Faught:
My memory is degrading. I remember a discussion about someone's saved image getting full of lots copies of the same textures, and someone else (I think it was Bert) has a wonderful little statement that cleared this up. I can't seem to find this discussion anywhere. ;) What was that wonderful little statement again? I'd like to put (or have) it on the Swiki somewhere.
Wasn't me. I think. Can't remember, anyway ... - Bert -
Date: June 06, 2005
From: Howard Stearns <hstearns@xxxxxxxx>
In-reply-to:
<LYRIS-750925-1185862-2005.06.06-08.05.54--hstearns#wisc.edu@xxxxxxxxxxxxxx>
References:
<LYRIS-750925-1185862-2005.06.06-08.05.54--hstearns#wisc.edu@xxxxxxxxxxxxxx>
heh. WRT wet memory (your head, re textures): sorry, can't help.WRT silicon memory: textures are not the only leak, so if you're losing heap, it could be other things. See for example, http://bugs.impara.de/view.php?id=846
Davids (Smith and Reed), do you know if bug 846 is a problem in Hedgehog?
Howard Stearns Croquet Lead Developer, http://croquetproject.org DoIT Academic Technology, http://www.wisc.edu/academictechUniversity of Wisconsin-Madison, 1301 University Avenue, Madison, WI 53715
+1-608-262-3724 On Jun 6, 2005, at 7:56 AM, David Faught wrote:
My memory is degrading. I remember a discussion about someone's saved image getting full of lots copies of the same textures, and someone else (I think it was Bert) has a wonderful little statement that cleared this up. I can't seem to find this discussion anywhere. ;) What was that wonderful little statement again? I'd like to put (or have) it on the Swiki somewhere./;-) . . . --- You are currently subscribed to croquet-user as: hstearns@xxxxxxxxTo unsubscribe send a blank email to leave-croquet-user-829196H@xxxxxxxxxxxxxx
Date: June 06, 2005
From: "David Faught" <dave_faught@xxxxxxxxx>
My memory is degrading. I remember a discussion about someone's saved image getting full of lots copies of the same textures, and someone else (I think it was Bert) has a wonderful little statement that cleared this up. I can't seem to find this discussion anywhere. ;) What was that wonderful little statement again? I'd like to put (or have) it on the Swiki somewhere. /;-) . . .
Date: June 05, 2005
From: "David A. Smith" <davidasmith@xxxxxxxxxxxxx>
In-reply-to:
<LYRIS-880923-1184559-2005.06.05-10.31.55--davidasmith#bellsouth.net@xxxxxxxxxxxxxx>
References:
<LYRIS-880923-1184559-2005.06.05-10.31.55--davidasmith#bellsouth.net@xxxxxxxxxxxxxx>
DAS David Faught wrote:
I just want to verify something. I have messed up my system because I keep several Croquet images in one directory tree. I think this was caused by the recent change that cleared out the cache and I'm thinking it makes the newly cached objects incompatible with older objects. The problem started when I brought up one of my older images without this recent change and started up a TeapotMorph instance. This actually works okay, but now when I go to the "clean" nicely updated image a TeapotMorph fails while trying to instantiate the avatar mesh. I think that I can fix this by just clearing the cache and managing my images in separate directory trees (using lots more disk space! don't really want to do that), but I want to verify that I can clear the cache by just emptying the <Croquet install>/data directory. Can I just delete the whole directory? I'm looking for a recommended nice easy clean way to do this. --- You are currently subscribed to croquet-user as: davidasmith@xxxxxxxxxxxxx To unsubscribe send a blank email to leave-croquet-user-829196H@xxxxxxxxxxxxxx
Date: June 05, 2005
From: "David Faught" <dave_faught@xxxxxxxxx>
I just want to verify something. I have messed up my system because I keep several Croquet images in one directory tree. I think this was caused by the recent change that cleared out the cache and I'm thinking it makes the newly cached objects incompatible with older objects. The problem started when I brought up one of my older images without this recent change and started up a TeapotMorph instance. This actually works okay, but now when I go to the "clean" nicely updated image a TeapotMorph fails while trying to instantiate the avatar mesh. I think that I can fix this by just clearing the cache and managing my images in separate directory trees (using lots more disk space! don't really want to do that), but I want to verify that I can clear the cache by just emptying the <Croquet install>/data directory. Can I just delete the whole directory? I'm looking for a recommended nice easy clean way to do this.